The Ultimate Guide to Core Keeper Gameplay



Glurch the Abominous Mass Glurch is, indeed, a large mass of slime. This boss can be found by digging down and to the left from the core. When you start seeing orange oozes and slime, you’re on the right track.

Screenshot by Bonus Action When creating a character in Core Keeper, you can choose your starting class by changing your character’s background. This background impacts the skills and items you start with.

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Malugaz, on the other hand, requires a special item. You'll need to collect 3 Crystal Skull Shards, put them on your Hotbar, and right-click in order to craft a Skull of the Corrupted Shaman. You must then place this on Malugaz's rune in order to summon him.

There are a ton of perks and quality of life improvements hiding in there — like increasing your mining speed, or decreasing food energy used by running — so you’ll want to get a jump on attaining them to make your adventure go a little smoother.

Opening up the wall beyond the starting area is where the game truly begins, and this is where our Core Keeper

yet. But if you’ve got a base-building group who’s down to divide and conquer, try it out. Just know that the fun will peter out, and it’s best not to try and exhaust every crumb of content before 1.0.

Ghorm is a gigantic worm that Core Keeper Gameplay goes around the center of the map in a circle; it won't stop to fight you until you can do enough damage to it. I recommend having Iron equipment along with a bow in order to hurt it in the small window where it passes by a part of its tunnel.

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

definitely isn’t on that level, but the comparison kind of fits, albeit with an Early Access caveat to contend with. It’s not finished — but it’s really polished.

I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.

My character’s level-ups were too few and far between, the enemies and biomes became overly familiar, and the trips back out to the edge of the world took too long even with a minecart.

feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

Start digging through the walls around you, aiming for any shiny stuff. This will get you some dirt and ore, so craft your furnace at the workbench. That allows you to melt the copper ore to upgrade your pickaxe and craft a sword to take care of some of the slimes you might see nearby.

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